Mesh shaders are one of the more interesting recent developments in computer graphics technology, despite that many users are very likely not heard of them, or only heard the name. In essence, mesh ...
Minecraft has recently announced an array of major overhauls and changes, including the transition from legacy OpenGL to Vulkan. This new graphics API is set to modernise the graphics and improve ...
Vulkan shaders are a vital part of graphics on Linux devices, allowing for much better visuals. Skipping processing of Vulkan shaders may cause temporary game stutter but has no lasting effects.
Minecraft Java recently announced a series of changes, including a much-needed transition from OpenGL to Vulkan. However, the new graphics API will significantly improve performance and graphical ...
The Khronos Group announces the release of the Vulkan 1.1 and SPIR-V 1.3 specifications. Version 1.1 expands Vulkan’s core functionality with developer-requested features, such as subgroup operations, ...
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray ...
NVIDIA has this week announced the release of Vulkan 1.3 combining 23 of the most requested Vulkan extensions developed by NVIDIA and other Khronos members into the brand new Vulkan 1.3 core ...
Valve recently announced that it was independently developing its own open source shader compiler (called "ACO") for Linux to act as an alternative for the existing LLVM compiler. Now, I realize ...
The Wine authors released the Wine 4.0 release, the latest major stable released of their open source and free compatibility layer designed to allow Linux, Mac, FreeBSD, and Solaris users to install ...
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