In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
The virtual reality (VR) training market, I predict, is shifting. Moving forward, I foresee that learning management platforms, training companies and others in the value-added reseller space will be ...
ARuVR, an “enterprise-grade” Extended Reality (XR) training platform and City, University of London have announced a three-year partnership to provide training to engineering, computing and ...
Alexander Slagg is a freelance writer specializing in technology and education. He is an ongoing contributor to the CDW family of magazines. Experiential learning is having a moment in higher ...
As technology and education advance, individuals have sought methods to make knowledge transmission easier, faster, and more productive. Luckily, we're in the digital age where we have the chance to ...